I’m hesitant to reveal these little tricks, as the discovery of them can be one of their most exciting aspects. For your first handful of matches you may think that the combat is a simple matter of jump, shoot, and hide, but once you start to learn a few of the little trick that creator Matt Thorson has hidden in this little beauty, the whole dynamic of the matches will change. Just like the classic platformers many of us love, you also have the oddly satisfying option of jumping on your opponents head. Though firing your arrows will likely be your main form of attack, it is not your only option. 2 – 4 players will battle it out with a limited supply of arrows in a series of short rounds that will end when either all but one player has died, or the time has run out. If you are completely unfamiliar with Towerfall, it is an archery combat platformer that is heavily inspired by Super Smash Bros. Sometimes all a story does is waste your valuable time, and prevents you from jumping right into what it is you actually care about, the action. The fact of the matter is though, that not all games need a story. As someone who will play an otherwise terrible game, simply for a good story, it may seem weird for me to be using the lack of story in Towerfall as a plus. There isn’t any need for a tutorial, not a single second is wasted on story, and the menus could be navigated by a five year old. Within minutes of starting up the game, you and however many friends you’ve tricked into spending time with you, will be laughing and having a blast. There are not too many games being released these days that focus 100% on the fun, but that is exactly what Towerfall does. A high level of polish, tight controls, and subtle complexity make Towerfall not only one of the most exceptional indie games in recent years, A high level of polish, tight controls, and subtle complexity make Towerfall not only one of the most exceptional indie games in recent years, but one of the most purely entertaining games of the past few years, period.
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